Hardwareless Pixel Mapping

Every phone becomes a pixel

Hardwareless pixel mapping for live events. Transform your audience into a controllable light canvas—no hardware, no setup, just phones.

2026
Launch year
Ready
For pilots & first shows
0
Extra hardware needed

Our pilot events

Early shows where we test and refine Lumicrowd. Blurred previews today; full case studies tomorrow.

De Onderstroom stage preview
Pilot #1
De Onderstroom

Eerste live pilot met muziek, visuals en smartphone-pixels.

Bekijk case study
Pilot #2
Campus light show

Controlled crowd pixels in a small auditorium.

Coming soon
Arena-scale canvas

Thousands of seats mapped to color.

How It Works

1. DMX Input

Your lighting desk sends Art-Net or sACN signals

2. Middleware

Middleware normalizes DMX to show state

3. Server

Server maps effects to stadium layout

4. Phones

Audience phones sync in real-time

Features

Hardwareless Pixel Mapping

No LED strips, no fixtures, no wiring. Just phones.

Stadium-Aware Effects

Effects respect your venue's layout—zones, rows, seats.

Battle-Tested for Live Events

We continue improving.

Built for Everyone

For Organizers

  • No hardware costs—works with phones
  • Memorable moments that audiences share
  • Analytics and engagement insights
Learn More

For Operators

  • Art-Net/sACN integration—works with your desk
  • Real-time preview and zone mapping
  • Reliability you can trust during live shows
Staff Portal

Ready to light up your audience?

Get in touch at lumicrowd@outlook.com