Hardwareless Pixel Mapping
Every phone becomes a pixel
Hardwareless pixel mapping for live events. Transform your audience into a controllable light canvas—no hardware, no setup, just phones.
2026
Launch year
Ready
For pilots & first shows
0
Extra hardware needed
Our pilot events
Early shows where we test and refine Lumicrowd. Blurred previews today; full case studies tomorrow.
Pilot #1
De Onderstroom
Eerste live pilot met muziek, visuals en smartphone-pixels.
Bekijk case study
Pilot #2
Campus light show
Controlled crowd pixels in a small auditorium.
Coming soon
Arena-scale canvas
Thousands of seats mapped to color.
How It Works
1. DMX Input
Your lighting desk sends Art-Net or sACN signals
2. Middleware
Middleware normalizes DMX to show state
3. Server
Server maps effects to stadium layout
4. Phones
Audience phones sync in real-time
Features
Hardwareless Pixel Mapping
No LED strips, no fixtures, no wiring. Just phones.
Stadium-Aware Effects
Effects respect your venue's layout—zones, rows, seats.
Battle-Tested for Live Events
We continue improving.
Built for Everyone
For Organizers
- ✓ No hardware costs—works with phones
- ✓ Memorable moments that audiences share
- ✓ Analytics and engagement insights
For Operators
- ✓ Art-Net/sACN integration—works with your desk
- ✓ Real-time preview and zone mapping
- ✓ Reliability you can trust during live shows